Unaligned deity

Melora is the god of the wilderness and the sea. She is both the wild beast and the peaceful forest, the raging whirpool and the quiet desert. Rangers, hunters, and elves revere her, and sailors make offerings to her before beginning voyages. Her strictures are these:

  • Protect the world places of the world from destruction and overuse. Oppose the rampant spread of cities and empires.
  • Hunt abberant monsters and other abombinations of nature.
  • Do not fear or condemn the savagery of nature. Live in harmony with the wild.

While one might think the decline of the Vordil Empire would be a great boon for Melora’s faith, in fact the opposite has come to pass. Melora’s faithful are few and far between. After the loss of the Drakhath and the corruption of Salenth, the faithful lost two of their greatest strongholds of the faith. Though Melora’s faith was never centralized, losing both Salenth and Darkhath were blows greater than the faith could sustain. Melora’s faithful today are struggling to retain their identity and beliefs.

Melora’s Tide (Feat Utility)

Melora sends a tide of healing energy to aid you or a bloodied friend.
Encounter | Channel Divinity, Divine, Healing
Minor Action | Ranged 5
Target: You or one ally (the target must be bloodied)
Effect: The target gains regeneration 2 until the end of the encounter or until he or she
is no longer bloodied.
Level 11: Regeneration 4.
Level 21: Regeneration 6.
Special: You can use only one channel divinity power per encounter.

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