The World of Rendil
Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
- Be strong, but do not use your strength for wanton destruction.
- Be brave and scorn cowardice in any form.
- Prove your might in battle to win glory and renown.
Kord has never had a formal church throughout the history of Kordil. His followers are some of the most zealous in the land, however. They spread the faith through their own strength of arms.
Kord’s Favor (Feat Utility)
Kord favors a strong hit in combat with healing.
Encounter | Channel Divinity, Divine, Healing
Free Action | Ranged 5
Trigger: You or an ally within 5 squares of you scores a critical hit with a melee attack.
Target: The triggering character
Effect: The target can spend a healing surge.
Special: You can use only one channel divinity power per encounter.
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